My only critique is that I wouldn't buy into the "30 minute" play time indicated on the box. Neuroshima Hex comes in small box that holds a small. Against that setting, two to four players command armies with the goal to defeat the enemy forces. The game is based on the roleplaying game Neuroshima, published by Portal, set in a post-nuclear world where humans and machines face off. There are even baggies included to keep the army tiles together. Neuroshima Hex is the brainchild of Michael Oracz. This edition has some pretty fine production quality (it even takes some of the suggestions in the original BGG review into account). I read the rules over before starting, we made a few mistakes the first game but more or less got the hang of it quickly. Also, there's a section in the rules clarifying certain scenarios. For instance, the rules are printed in English. Now granted, the edition we have has some advantages some previous gamers didn't have. Neuroshima Hex has a reputation for being confusing in some circles, but I think that's a little unwarranted.
Neuroshima hex rules how to#
Balance is still maintained, though, with the real trick being learning how to play to your army's strengths. Your unit summary card even has suggested tactics. Each army is unique, has a set of special units, and feel. One of the more impressive aspects of the game is the army design. The goal of the game is to cause more injury to the others' HQ than you sustain on your own The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. The post-apocalypse world of Neuroshima is a world torn apart by a war between humans and machines. Units with the same initiative point their guns at each other generally kill each other. Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. Battles only occur when a player uses a battle tile and then the combat occurs across the entire board at once. You can place units anywhere - there is no set "place, move, attack" phase setup so common in most games. The review does a fine job of explaining the game, but in short: hexagonal based strategy game where players draw from a shuffled deck of tiles and place them in turn. A small Game Night got organized and we got a chance to play a couple games of Neuroshima Hex!, a game I first wrote about two years ago after reading an excellent review over at BoardGameGeek.